Each designer at the stage of transition of the project from analytics to drawing faces the fact that he needs to draw absolutely ALL elements and blocks according to the prototype prepared by the analyst, as the prototype is made in one program, and draws the designer in another. And it is also necessary to optimally arrange all the blocks: all this takes time.
What should we do? We found a solution in the translation of prototyping sites in Figma (through the use of corporate UI-kit for prototypes), and also introduced a mandatory audit of prototypes by the Art Director.
- When you go to the designer all elements of the layout already exist, it remains only to give them the necessary visual performance;
- The implementation of the interfaces is already close to the end: the Art Director has already familiarized himself with the prototypes and made corrections together with the analyst.
- Prototypes initially look neater/beautier and in Figma it is much easier and faster to implement an interactive prototype.
In this way, we reduce the design stage by 20-30%. At the same time, the prototyping period is not increased, as the analyst does not draw elements, but simply copies them from UI-kit, similar to Axure, for example.